Mask On
The people who brought the game to life during Global Game Jam.
Created and placed interactive game objects throughout the environment, ensuring a cohesive and engaging gameplay experience.
Led the team, managed project planning, and designed key assets to align with the game’s vision.
Developed the game logic and implemented all codeable systems, bringing gameplay mechanics to life.
Designed game assets and refined button visuals to create a cohesive and visually appealing interface.
Created low-poly environmental assets like trees and rocks, and sourced audio to enhance the game’s atmosphere.
Designed and implemented realistic landscape materials (grass, dirt, sand, rock, snow, moss, mud, gravel, paths) using layered and optimized textures to ensure visual fidelity and performance in Unreal Engine 5.
During the 5 days Global Game Jam, our team collaborated to bring this game to life. Here’s a summary of what we accomplished:
Developed the core gameplay loop, rules, and mechanics to create a fun and engaging experience.
Implemented all game logic, interactions, and systems to ensure smooth and bug-free gameplay.
Created characters, environment props, UI elements, and visual effects that matched the game’s theme.
Curated sound effects and background music to enhance immersion and reinforce gameplay feedback.
Built low-poly environments, designed realistic terrain materials, and optimized visuals for performance.
Worked closely as a team to plan tasks, solve challenges, and complete the project within 5 days.